Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.

This commit is contained in:
Zed A. Shaw 2024-10-28 19:46:55 -04:00
parent 9102bdc8ad
commit 4ed06b10b1
11 changed files with 144 additions and 41 deletions

42
sound.cpp Normal file
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#include "sound.hpp"
#include "dbc.hpp"
#include <fmt/core.h>
using namespace fmt;
namespace fs = std::filesystem;
SoundManager::SoundManager(std::string base_path) : $base_path(base_path) {
dbc::check(fs::exists($base_path), "sound asset path is missing");
}
void SoundManager::load(const std::string name, const std::string sound_path) {
// get the sound file with base_path
fs::path full_path = $base_path / sound_path;
// confirm it's there
dbc::check(fs::exists(full_path), format("sound file {} does not exist", sound_path));
// create the buffer and keep in the buffer map
SoundPair *pair = new SoundPair();
$sounds[name] = pair;
bool good = pair->buffer.loadFromFile(full_path.string());
dbc::check(good, format("failed to load sound {}", sound_path));
// set it on the sound and keep in the sound map
pair->sound.setBuffer(pair->buffer);
pair->sound.setRelativeToListener(true);
}
void SoundManager::play(const std::string name) {
dbc::check($sounds.contains(name), format("sound {} is not loaded in map", name));
// get the sound from the sound map
SoundPair *pair = $sounds.at(name);
// play it
pair->sound.play();
}
void SoundManager::playAt(const std::string name, float x, float y, float z) {
SoundPair *pair = $sounds.at(name);
pair->sound.setPosition(x, y, z);
pair->sound.play();
}