Testing is almost complete, but now I'm in the area where it's a lot of interaction and probably need mocks or a way to inject keys to the gui.
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2576b16869
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5 changed files with 51 additions and 11 deletions
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@ -2,9 +2,17 @@
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#include <fmt/core.h>
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#include "render.hpp"
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#include "panel.hpp"
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#include "map.hpp"
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#include "worldbuilder.hpp"
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#include "config.hpp"
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#include "components.hpp"
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#include "systems.hpp"
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#include "save.hpp"
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using namespace ftxui;
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using namespace fmt;
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using namespace components;
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using namespace lighting;
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using std::string;
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void run_renderer(SFMLRender &renderer, Panel &panel) {
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@ -15,11 +23,10 @@ void run_renderer(SFMLRender &renderer, Panel &panel) {
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renderer.draw(panel);
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}
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TEST_CASE("can render a text or grid panel", "[render]") {
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TEST_CASE("can render a text panel", "[render]") {
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SFMLRender renderer;
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Panel panel(0, 0, 20, 5);
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Panel grid(200, 200, 20, 5, true);
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auto text_box = Renderer([]{
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return hbox({
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@ -29,10 +36,44 @@ TEST_CASE("can render a text or grid panel", "[render]") {
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});
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panel.set_renderer(text_box);
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grid.set_renderer(text_box);
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run_renderer(renderer, panel);
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run_renderer(renderer, grid);
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renderer.close();
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}
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TEST_CASE("can render a text", "[render]") {
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SFMLRender renderer;
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DinkyECS::World world;
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save::load_configs(world);
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const auto& config = world.get_the<MapConfig>();
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Panel map_view(0, 0, 20, 5, true);
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Map map(20,20);
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WorldBuilder builder(map);
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builder.generate();
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Player player{world.entity()};
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world.set_the<Player>(player);
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world.set<Tile>(player.entity, {config.PLAYER_TILE});
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world.set<LightSource>(player.entity, {6,1});
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world.set<Position>(player.entity, {map.place_entity(0)});
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LightRender lights(map.width(), map.height(), map.limit());
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Canvas map_canvas(map_view.width * 2, map_view.height * 4);
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map_view.set_renderer(Renderer([&] {
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System::draw_map(world, map, lights.lighting(), map_canvas, map_view.width, map_view.height);
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return canvas(map_canvas);
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}));
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run_renderer(renderer, map_view);
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for(int i = 2; i < 14; i++) {
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renderer.resize_grid(i * 10, map_view);
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run_renderer(renderer, map_view);
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}
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renderer.close();
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}
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