Testing is almost complete, but now I'm in the area where it's a lot of interaction and probably need mocks or a way to inject keys to the gui.
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5 changed files with 51 additions and 11 deletions
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@ -44,7 +44,7 @@ sf::Sprite &SFMLRender::get_text_sprite(wchar_t tile) {
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}
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bool SFMLRender::resize_grid(int new_size, Panel &panel_out) {
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void SFMLRender::resize_grid(int new_size, Panel &panel_out) {
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auto glyph = $font.getGlyph($config.bg_tile, new_size, false);
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int view_x = std::ceil(($config.video_x - panel_out.x) / glyph.bounds.width);
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int view_y = std::ceil(($config.video_y - panel_out.y) / glyph.bounds.height);
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@ -57,7 +57,6 @@ bool SFMLRender::resize_grid(int new_size, Panel &panel_out) {
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$bg_sprite = get_text_sprite($config.bg_tile);
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$bg_bounds = $bg_sprite.getLocalBounds();
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panel_out.resize(view_x, view_y);
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return true;
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}
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inline void configure_tile(const sf::Sprite &sprite, sf::FloatRect &sp_bounds, sf::FloatRect bg_bounds, float &width_delta, float &height_delta) {
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