Very simple items system to get into the inventory work.
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TODAY'S GOAL:
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* Colision fails when you place two entities on the same square, but the init_positions adds them and one deletes the other.
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* Config needs to do asserts that the key exists
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* Create a move function for iterators that recalculates their position to make it easy to move them inside the matrix. This can then be used in lighting. Just make an iterator once, and move it around after.
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* Components::Tile must also die.
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* MapConfig must die.
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