Random map gen is mostly working, now to clean it up.

This commit is contained in:
Zed A. Shaw 2024-09-29 22:36:13 -04:00
parent a82944f55a
commit 3a43324fa2
3 changed files with 139 additions and 35 deletions

136
map.cpp
View file

@ -5,7 +5,6 @@
#include <random>
#include <utility>
std::random_device g_rng;
std::mt19937 g_generator(g_rng());
@ -41,8 +40,13 @@ inline void add_neighbors(PairList &neighbors, Matrix &closed, size_t j, size_t
}
}
/**
* This will create an _inverted_ map that you
* can run make_rooms and generate on. It will
* NOT be valid until you actually run generate.
*/
Map::Map(size_t width, size_t height) : m_limit(1000) {
m_walls = Matrix(height, MatrixRow(width, 0));
m_walls = Matrix(height, MatrixRow(width, INV_WALL));
m_input_map = Matrix(height, MatrixRow(width, 1));
}
@ -103,18 +107,15 @@ void Map::make_room(size_t origin_x, size_t origin_y, size_t w, size_t h) {
dbc::check(y < m_walls.size(), "y is out of bounds");
for(size_t x = origin_x; x < origin_x + w; ++x) {
dbc::check(x < m_walls[y].size(), "x is out of bounds");
m_walls[y][x] = 1;
m_walls[y][x] = INV_SPACE;
}
}
}
inline int make_split(Room &cur, bool horiz) {
println("MAKE SPLIT horiz={}, y={}, w={}, h={}", horiz,
cur.y, cur.width, cur.height);
size_t dimension = horiz ? cur.height : cur.width;
int min = dimension / 4;
int max = dimension - min;
println("dimension={}, min={}, max={}", dimension, min, max);
std::uniform_int_distribution<int> rand_dim(min, max);
return rand_dim(g_generator);
}
@ -158,13 +159,96 @@ void Map::partition_map(Room &cur, int depth) {
void Map::place_rooms(Room &cur) {
for(auto &cur : m_rooms) {
make_room(cur.x+1, cur.y+1, cur.width-2, cur.height-2);
cur.door_x = cur.x+1;
cur.door_y = cur.y;
m_input_map[cur.door_y][cur.door_x] = 0;
cur.x += 2;
cur.y += 2;
cur.width -= 4;
cur.height -= 4;
add_door(cur);
set_door(cur, INV_SPACE);
make_room(cur.x, cur.y, cur.width, cur.height);
}
}
bool Map::neighbors(Point &out, bool greater) {
std::array<Point, 4> dirs{{
{out.x,out.y-1},
{out.x+1,out.y},
{out.x,out.y+1},
{out.x-1,out.y}
}};
int zero_i = -1;
int cur = m_paths[out.y][out.x];
dbc::check(cur != 1000, "WRONG! start point is in a wall");
for(int i = 0; i < 4; ++i) {
Point dir = dirs[i];
int diff = inmap(dir.x, dir.y) ? cur - m_paths[dir.y][dir.x] : -1000;
if(diff == 1) {
out = {.x=dir.x, .y=dir.y};
return true;
} else if(diff == 0) {
zero_i = i;
}
}
if(zero_i != -1) {
out = {.x=dirs[zero_i].x, .y=dirs[zero_i].y};
return true;
} else {
return false;
}
}
bool Map::inmap(size_t x, size_t y) {
return x < width() && y < height();
}
void Map::set_door(Room &room, int value) {
m_walls[room.entry.y][room.entry.x] = value;
m_walls[room.exit.y][room.exit.x] = value;
}
void Map::add_door(Room &room) {
room.entry.x = room.x;
room.entry.y = room.y-1;
room.exit.x = room.x + room.width - 1;
room.exit.y = room.y + room.height;
}
bool Map::walk(Room &src, Room &target) {
// this sets the target for the path
dbc::check(m_input_map[target.entry.y][target.entry.x] == 0, "target point not set to 0");
m_walls[src.exit.y][src.exit.x] = INV_WALL;
m_walls[target.entry.y][target.entry.x] = INV_WALL;
// for the walk this needs to be walls since it's inverted?
dbc::check(m_walls[src.exit.y][src.exit.x] == INV_WALL,
"src room has a wall at exit door");
dbc::check(m_walls[target.entry.y][target.entry.x] == INV_WALL,
"target room has a wall at entry door");
make_paths();
bool found = false;
int count = 0;
Point out{src.exit.x, src.exit.y};
do {
m_walls[out.y][out.x] = INV_SPACE;
found = neighbors(out, true);
if(m_paths[out.y][out.x] == 0) {
m_walls[out.y][out.x] = INV_SPACE;
return true;
}
} while(found && out.x > 0 && out.y > 0);
return false;
}
void Map::generate() {
Room root{
.x = 0,
@ -175,19 +259,29 @@ void Map::generate() {
partition_map(root, 10);
place_rooms(root);
make_paths();
Room &room0 = m_rooms[0];
Room &room1 = m_rooms[1];
int cur = m_paths[room0.door_y][room0.door_x];
int next = m_paths[room0.door_y][room0.door_x+1];
int i = 1;
for(size_t i = 0; i < m_rooms.size() - 1; i++) {
Room &src = m_rooms[i];
Room &target = m_rooms[i+1];
m_input_map[target.entry.y][target.entry.x] = 0;
bool found = walk(src, target);
if(!found) {
println("ROOM NOT FOUND!");
}
m_input_map[target.entry.y][target.entry.x] = 1;
}
while(next >= cur) {
cur = next;
next = m_paths[room0.door_y][room0.door_x+i];
++i;
println("door_y: {}, door_x: {}, CUR: {}, NEXT: {}", room0.door_y, room0.door_x, cur, next);
Room &src = m_rooms[m_rooms.size()-1];
Room &target = m_rooms[0];
m_input_map[target.entry.y][target.entry.x] = 0;
walk(src, target);
dump_map("WALLS", m_walls);
for(size_t y = 0; y < height(); ++y) {
for(size_t x = 0; x < width(); ++x) {
m_walls[y][x] = !m_walls[y][x];
}
}
}