A few small changes so that the player's lightsource is just like any other entity lightsource components.
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3 changed files with 3 additions and 3 deletions
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@ -6,8 +6,8 @@
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},
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"worldgen": {
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"enemy_probability": 20,
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"empty_room_probability": 20,
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"enemy_probability": 10,
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"empty_room_probability": 60,
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"device_probability": 100
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}
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}
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