All of the GUI panels are now their own classes and pulled out of the main GUI so I can devise how they're managed.
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2 changed files with 33 additions and 15 deletions
16
gui.hpp
16
gui.hpp
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@ -65,6 +65,7 @@ class StatusUI : public Panel {
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Panel(0, 0, STATUS_UI_WIDTH, STATUS_UI_HEIGHT),
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$log({{"Welcome to the game!"}}),
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$world(world) {}
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void create_render();
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void log(string msg) {
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$log.log(msg);
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@ -73,19 +74,26 @@ class StatusUI : public Panel {
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class MapViewUI : public Panel {
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public:
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MapViewUI() : Panel(GAME_MAP_PIXEL_POS, 0, 0, 0, true) {}
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Canvas $canvas;
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DinkyECS::World& $world;
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LightRender& $lights;
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Map& $game_map;
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MapViewUI(DinkyECS::World& world, LightRender& lights, Map& game_map);
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void create_render();
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void resize_canvas();
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};
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class GUI {
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Canvas $canvas;
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DinkyECS::World& $world;
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Map& $game_map;
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StatusUI $status_ui;
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LightRender $lights;
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MapViewUI $map_view;
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InventoryUI $inventory_ui;
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LightRender $lights;
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Canvas $canvas;
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bool $show_modal = false;
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Component $test_button;
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DinkyECS::World& $world;
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SoundManager $sounds;
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SFMLRender $renderer;
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UnDumbTSS $paused;
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