Better lighting and a circle algorithm that works more reliably.

This commit is contained in:
Zed A. Shaw 2024-12-25 00:27:45 -05:00
parent 03fe9b3d01
commit 35f2defc11
9 changed files with 97 additions and 87 deletions

View file

@ -46,7 +46,7 @@ void configure_world(DinkyECS::World &world, Map &game_map) {
world.set<Motion>(enemy2, {0,0});
world.set<Combat>(enemy2, {20, 10});
world.set<Tile>(enemy2, {"*"});
world.set<LightSource>(enemy2, {7,1});
world.set<LightSource>(enemy2, {7,0});
auto gold = world.entity();
world.set<Position>(gold, {game_map.place_entity(3)});
@ -55,7 +55,7 @@ void configure_world(DinkyECS::World &world, Map &game_map) {
auto wall_torch = world.entity();
world.set<Position>(wall_torch, {game_map.place_entity(4)});
world.set<LightSource>(wall_torch, {2,3});
world.set<LightSource>(wall_torch, {3,4});
world.set<Tile>(wall_torch, {""});
}