Mostly working now, just had to manually calculate the grid. Needs a cleanup but I'm moving on for now.
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parent
89a70f398a
commit
34c84343db
4 changed files with 65 additions and 56 deletions
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@ -10,7 +10,7 @@
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using namespace fmt;
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#line 105 "ansi_parser.rl"
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#line 107 "ansi_parser.rl"
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@ -96,7 +96,7 @@ static const int foo_error = 0;
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static const int foo_en_main = 23;
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#line 108 "ansi_parser.rl"
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#line 110 "ansi_parser.rl"
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#include <ftxui/screen/terminal.hpp>
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@ -127,7 +127,7 @@ bool ANSIParser::parse(std::wstring_view codes, ColorCB color_cb, WriteCB write_
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cs = foo_start;
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}
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#line 133 "ansi_parser.rl"
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#line 135 "ansi_parser.rl"
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#line 120 "ansi_parser.cpp"
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{
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@ -267,8 +267,8 @@ _match:
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case 8:
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#line 56 "ansi_parser.rl"
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{
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color = {100,100,100}; // UNDO THIS
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bgcolor = $default_bg; // THIS TOO
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color = $default_bg;
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bgcolor = $default_fg;
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color_cb(color, bgcolor);
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}
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break;
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@ -283,29 +283,31 @@ _match:
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case 10:
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#line 66 "ansi_parser.rl"
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{
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color = sf::Color(100,100,100);
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color_cb(color, bgcolor);
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}
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break;
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case 11:
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#line 69 "ansi_parser.rl"
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#line 71 "ansi_parser.rl"
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{ target.r = value; }
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break;
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case 12:
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#line 70 "ansi_parser.rl"
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#line 72 "ansi_parser.rl"
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{ target.g = value; }
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break;
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case 13:
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#line 71 "ansi_parser.rl"
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#line 73 "ansi_parser.rl"
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{ target.b = value; }
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break;
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case 14:
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#line 72 "ansi_parser.rl"
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#line 74 "ansi_parser.rl"
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{ value = 0; }
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break;
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case 15:
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#line 73 "ansi_parser.rl"
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#line 75 "ansi_parser.rl"
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{}
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break;
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#line 279 "ansi_parser.cpp"
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#line 281 "ansi_parser.cpp"
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}
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}
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@ -322,10 +324,10 @@ _again:
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while ( __nacts-- > 0 ) {
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switch ( *__acts++ ) {
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case 15:
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#line 73 "ansi_parser.rl"
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#line 75 "ansi_parser.rl"
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{}
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break;
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#line 297 "ansi_parser.cpp"
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#line 299 "ansi_parser.cpp"
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}
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}
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}
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@ -333,7 +335,7 @@ _again:
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_out: {}
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}
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#line 134 "ansi_parser.rl"
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#line 136 "ansi_parser.rl"
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bool good = p - pe == 0;
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@ -54,8 +54,8 @@ using namespace fmt;
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action reset_fg { color = $default_fg; }
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action reset_bg { bgcolor = $default_bg; }
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action invert {
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color = {100,100,100}; // UNDO THIS
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bgcolor = $default_bg; // THIS TOO
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color = $default_bg;
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bgcolor = $default_fg;
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color_cb(color, bgcolor);
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}
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action reset_invert {
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@ -64,6 +64,8 @@ using namespace fmt;
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color_cb(color, bgcolor);
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}
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action half_bright {
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color = sf::Color(100,100,100);
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color_cb(color, bgcolor);
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}
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action red { target.r = value; }
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66
render.cpp
66
render.cpp
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@ -43,7 +43,7 @@ SFMLRender::SFMLRender() :
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$ui_text.setPosition(0,0);
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$ui_text.setCharacterSize(UI_FONT_SIZE);
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$ui_text.setFillColor(color(Value::LIGHT_MID));
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sf::Glyph glyph = $font.getGlyph(L'█', UI_FONT_SIZE, false);
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sf::Glyph glyph = $font.getGlyph(UI_BASE_CHAR, UI_FONT_SIZE, false);
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$ui_bounds = glyph.bounds;
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}
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@ -148,11 +148,22 @@ void SFMLRender::render_grid(const std::wstring &text, float x, float y) {
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});
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}
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inline sf::FloatRect draw_chunk(sf::RenderWindow& window, sf::Text& text, float x, float y, std::wstring &out) {
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inline sf::FloatRect draw_chunk(sf::RenderWindow& window,
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sf::FloatRect ui_bounds, sf::Text& text,
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sf::Color bgcolor, float x, float y, std::wstring &out)
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{
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text.setString(out);
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text.setPosition(x, y);
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sf::FloatRect bounds = text.getLocalBounds();
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// need left,top,width,height for box to be accurate
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text.setPosition({x, y});
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// get a base character for the cell size
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sf::FloatRect bounds(x, y, ui_bounds.width * out.size(), ui_bounds.height);
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sf::RectangleShape backing({bounds.width, bounds.height});
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backing.setFillColor(bgcolor);
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backing.setPosition({bounds.left, bounds.top + BG_BOX_OFFSET});
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#ifdef DEBUG
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backing.setOutlineColor(int(y) % 4 ? sf::Color::Red : sf::Color::Yellow);
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backing.setOutlineThickness(1);
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#endif
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window.draw(backing);
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window.draw(text);
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out.clear();
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return bounds;
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@ -162,10 +173,7 @@ void SFMLRender::render_text(const std::wstring &text, float start_x, float star
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std::wstring out;
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float x = start_x;
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float y = start_y;
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enum State { START=1, BUILDING=2 };
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enum Event { NL=1, CHAR=3, SKIP=5 };
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State state = START;
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Event event = CHAR;
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sf::Color bgcolor = $default_bg;
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// start with the default_fg until it's changed
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$ui_text.setFillColor($default_fg);
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@ -173,42 +181,38 @@ void SFMLRender::render_text(const std::wstring &text, float start_x, float star
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$ansi.parse(text,
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[&](sf::Color fg, sf::Color bg){
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if(out.size() > 0 ) {
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auto bounds = draw_chunk($window, $ui_text, x, y, out);
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auto bounds = draw_chunk($window, $ui_bounds, $ui_text, bgcolor, x, y, out);
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x += bounds.width;
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}
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bgcolor = bg;
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$ui_text.setFillColor(fg);
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},
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[&](wchar_t tile) {
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if(tile == '\r') event = SKIP;
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else if(tile == '\n') event = NL;
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else event = CHAR;
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switch(tile) {
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case '\r': break; // ignore it
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case '\n': {
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sf::FloatRect bounds;
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switch(event) {
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case SKIP: break; // ignore it
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case NL: {
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if(state == START) {
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state = BUILDING;
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} else if(state == BUILDING) {
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sf::FloatRect bounds;
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if(out.size() > 0) {
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bounds = draw_chunk($window, $ui_text, x, y, out);
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} else {
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bounds = $ui_text.getLocalBounds();
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}
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y += bounds.height;
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x = start_x; // reset to the original position
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if(out.size() > 0) {
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bounds = draw_chunk($window, $ui_bounds, $ui_text, bgcolor, x, y, out);
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} else {
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bounds = $ui_text.getLocalBounds();
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}
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y += bounds.height;
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x = start_x; // reset to the original position
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}
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break;
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case CHAR:
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state = BUILDING;
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default:
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out += tile;
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break;
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}
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}
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);
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if(out.size() > 0) {
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draw_chunk($window, $ui_bounds, $ui_text, bgcolor, x, y, out);
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}
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}
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void SFMLRender::draw_text(Panel &panel, bool with_border) {
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19
render.hpp
19
render.hpp
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using ftxui::Canvas, ftxui::Screen;
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#define BG_TILE L'█'
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constexpr int VIDEO_X = 1600;
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constexpr int VIDEO_Y = 900;
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constexpr int MIN_FONT_SIZE = 20;
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constexpr int MAX_FONT_SIZE = 140;
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constexpr int GAME_MAP_POS = 600;
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constexpr int UI_FONT_SIZE=30;
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constexpr int BASE_MAP_FONT_SIZE=90;
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const int VIDEO_X = 1600;
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const int VIDEO_Y = 900;
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const int MIN_FONT_SIZE = 20;
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const int MAX_FONT_SIZE = 140;
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const int GAME_MAP_POS = 600;
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const int UI_FONT_SIZE=30;
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const int BASE_MAP_FONT_SIZE=90;
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const wchar_t BG_TILE = L'█';
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const wchar_t UI_BASE_CHAR = L'█';
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const int BG_BOX_OFFSET=5;
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enum class Value {
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BLACK=0, DARK_DARK, DARK_MID,
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