Mostly working now, just had to manually calculate the grid. Needs a cleanup but I'm moving on for now.
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parent
89a70f398a
commit
34c84343db
4 changed files with 65 additions and 56 deletions
66
render.cpp
66
render.cpp
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@ -43,7 +43,7 @@ SFMLRender::SFMLRender() :
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$ui_text.setPosition(0,0);
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$ui_text.setCharacterSize(UI_FONT_SIZE);
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$ui_text.setFillColor(color(Value::LIGHT_MID));
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sf::Glyph glyph = $font.getGlyph(L'█', UI_FONT_SIZE, false);
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sf::Glyph glyph = $font.getGlyph(UI_BASE_CHAR, UI_FONT_SIZE, false);
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$ui_bounds = glyph.bounds;
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}
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@ -148,11 +148,22 @@ void SFMLRender::render_grid(const std::wstring &text, float x, float y) {
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});
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}
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inline sf::FloatRect draw_chunk(sf::RenderWindow& window, sf::Text& text, float x, float y, std::wstring &out) {
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inline sf::FloatRect draw_chunk(sf::RenderWindow& window,
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sf::FloatRect ui_bounds, sf::Text& text,
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sf::Color bgcolor, float x, float y, std::wstring &out)
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{
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text.setString(out);
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text.setPosition(x, y);
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sf::FloatRect bounds = text.getLocalBounds();
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// need left,top,width,height for box to be accurate
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text.setPosition({x, y});
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// get a base character for the cell size
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sf::FloatRect bounds(x, y, ui_bounds.width * out.size(), ui_bounds.height);
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sf::RectangleShape backing({bounds.width, bounds.height});
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backing.setFillColor(bgcolor);
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backing.setPosition({bounds.left, bounds.top + BG_BOX_OFFSET});
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#ifdef DEBUG
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backing.setOutlineColor(int(y) % 4 ? sf::Color::Red : sf::Color::Yellow);
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backing.setOutlineThickness(1);
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#endif
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window.draw(backing);
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window.draw(text);
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out.clear();
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return bounds;
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@ -162,10 +173,7 @@ void SFMLRender::render_text(const std::wstring &text, float start_x, float star
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std::wstring out;
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float x = start_x;
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float y = start_y;
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enum State { START=1, BUILDING=2 };
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enum Event { NL=1, CHAR=3, SKIP=5 };
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State state = START;
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Event event = CHAR;
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sf::Color bgcolor = $default_bg;
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// start with the default_fg until it's changed
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$ui_text.setFillColor($default_fg);
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@ -173,42 +181,38 @@ void SFMLRender::render_text(const std::wstring &text, float start_x, float star
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$ansi.parse(text,
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[&](sf::Color fg, sf::Color bg){
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if(out.size() > 0 ) {
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auto bounds = draw_chunk($window, $ui_text, x, y, out);
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auto bounds = draw_chunk($window, $ui_bounds, $ui_text, bgcolor, x, y, out);
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x += bounds.width;
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}
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bgcolor = bg;
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$ui_text.setFillColor(fg);
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},
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[&](wchar_t tile) {
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if(tile == '\r') event = SKIP;
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else if(tile == '\n') event = NL;
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else event = CHAR;
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switch(tile) {
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case '\r': break; // ignore it
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case '\n': {
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sf::FloatRect bounds;
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switch(event) {
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case SKIP: break; // ignore it
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case NL: {
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if(state == START) {
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state = BUILDING;
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} else if(state == BUILDING) {
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sf::FloatRect bounds;
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if(out.size() > 0) {
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bounds = draw_chunk($window, $ui_text, x, y, out);
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} else {
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bounds = $ui_text.getLocalBounds();
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}
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y += bounds.height;
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x = start_x; // reset to the original position
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if(out.size() > 0) {
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bounds = draw_chunk($window, $ui_bounds, $ui_text, bgcolor, x, y, out);
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} else {
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bounds = $ui_text.getLocalBounds();
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}
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y += bounds.height;
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x = start_x; // reset to the original position
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}
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break;
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case CHAR:
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state = BUILDING;
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default:
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out += tile;
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break;
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}
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}
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);
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if(out.size() > 0) {
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draw_chunk($window, $ui_bounds, $ui_text, bgcolor, x, y, out);
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}
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}
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void SFMLRender::draw_text(Panel &panel, bool with_border) {
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