Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want.

This commit is contained in:
Zed A. Shaw 2024-12-29 04:53:59 -05:00
parent 59bbae0af0
commit 28d19d80a2
8 changed files with 36 additions and 29 deletions

View file

@ -153,7 +153,6 @@ class GUI {
}
void resize_fonts(int new_size) {
println("RESIZE MAP TO {}", new_size);
$renderer.resize_grid(new_size, $font_view);
// set canvas to best size
$canvas = Canvas($font_view.width * 2, $font_view.height * 4);