Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want.
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8 changed files with 36 additions and 29 deletions
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@ -153,7 +153,6 @@ class GUI {
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}
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void resize_fonts(int new_size) {
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println("RESIZE MAP TO {}", new_size);
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$renderer.resize_grid(new_size, $font_view);
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// set canvas to best size
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$canvas = Canvas($font_view.width * 2, $font_view.height * 4);
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