Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want.

This commit is contained in:
Zed A. Shaw 2024-12-29 04:53:59 -05:00
parent 59bbae0af0
commit 28d19d80a2
8 changed files with 36 additions and 29 deletions

View file

@ -12,10 +12,8 @@ struct Config {
Config(nlohmann::json config, std::string src_path)
: $config(config), $src_path(src_path) {}
std::vector<std::string> keys();
nlohmann::json &operator[](const std::string &key);
nlohmann::json &json() { return $config; };
std::wstring wstring(const std::string main_key);
std::wstring wstring(const std::string main_key, const std::string sub_key);
};