Test coverage back and save system should work again but have to confirm it in-game.
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9 changed files with 43 additions and 31 deletions
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@ -7,6 +7,7 @@
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#include <optional>
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#include <iostream>
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#include "map.hpp"
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#include "worldbuilder.hpp"
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#include "tser.hpp"
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using namespace fmt;
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@ -54,10 +55,10 @@ TEST_CASE("test using tser for serialization", "[config]") {
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}
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TEST_CASE("basic save a world", "[save]") {
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/*
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DinkyECS::World world;
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Map map(20, 20);
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map.generate();
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WorldBuilder builder(map);
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builder.generate();
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// configure a player as a fact of the world
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Player player{world.entity()};
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@ -99,5 +100,4 @@ TEST_CASE("basic save a world", "[save]") {
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Inventory &inv = world.get<Inventory>(player.entity);
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REQUIRE(inv.gold == 102);
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*/
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}
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