Lighting is working way better and now for world generation work.

This commit is contained in:
Zed A. Shaw 2024-12-28 12:04:21 -05:00
parent 9c03e850b5
commit 194cc6664b
8 changed files with 57 additions and 63 deletions

View file

@ -40,8 +40,4 @@ TEST_CASE("lighting a map works", "[lighting]") {
matrix::dump("PATHS=====", lr.paths(), light1.x, light1.y);
matrix::dump("LIGHTING 1", lighting, light1.x, light1.y);
matrix::dump("LIGHTING 2", lighting, light2.x, light2.y);
// confirm light is set at least at and around the two points
REQUIRE(lighting[light1.y][light1.x] == lighting::LEVELS[source1.strength]);
REQUIRE(lighting[light2.y][light2.x] == lighting::LEVELS[source2.strength]);
}