Lighting is working way better and now for world generation work.
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parent
9c03e850b5
commit
194cc6664b
8 changed files with 57 additions and 63 deletions
6
main.cpp
6
main.cpp
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@ -33,7 +33,7 @@ void configure_world(DinkyECS::World &world, Map &game_map) {
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world.set<Combat>(player.entity, {100, 10});
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world.set<Tile>(player.entity, {config.PLAYER_TILE});
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world.set<Inventory>(player.entity, {5});
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world.set<LightSource>(player.entity, {6,1.0});
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world.set<LightSource>(player.entity, {70,1.0});
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auto enemy = world.entity();
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world.set<Position>(enemy, {game_map.place_entity(1)});
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@ -46,7 +46,7 @@ void configure_world(DinkyECS::World &world, Map &game_map) {
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world.set<Motion>(enemy2, {0,0});
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world.set<Combat>(enemy2, {20, 10});
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world.set<Tile>(enemy2, {"*"});
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world.set<LightSource>(enemy2, {7,0});
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world.set<LightSource>(enemy2, {60,0.2f});
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auto gold = world.entity();
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world.set<Position>(gold, {game_map.place_entity(3)});
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@ -55,7 +55,7 @@ void configure_world(DinkyECS::World &world, Map &game_map) {
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auto wall_torch = world.entity();
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world.set<Position>(wall_torch, {game_map.place_entity(4)});
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world.set<LightSource>(wall_torch, {4,3});
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world.set<LightSource>(wall_torch, {90,3.0f});
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world.set<Tile>(wall_torch, {"☀"});
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}
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