Setup for the LevelManager to take charge of all level operations.
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7 changed files with 99 additions and 11 deletions
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#pragma once
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#include "dinkyecs.hpp"
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#include "lights.hpp"
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#include "map.hpp"
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#include <vector>
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#include <memory>
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struct GameLevel {
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size_t index = 0;
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std::shared_ptr<Map> map = nullptr;
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std::shared_ptr<DinkyECS::World> world = nullptr;
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std::shared_ptr<lighting::LightRender> lights = nullptr;
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};
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class LevelManager {
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public:
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std::vector<GameLevel> $levels;
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size_t $current_level = 0;
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LevelManager();
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void create_level();
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size_t create_level();
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GameLevel &next();
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GameLevel &previous();
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GameLevel ¤t();
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size_t current_index();
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GameLevel &get(size_t index);
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};
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