Setup for the LevelManager to take charge of all level operations.

This commit is contained in:
Zed A. Shaw 2025-01-20 15:12:31 -05:00
parent 193f5f915e
commit 18a5f6bfa9
7 changed files with 99 additions and 11 deletions

View file

@ -1,9 +1,30 @@
#pragma once
#include "dinkyecs.hpp"
#include "lights.hpp"
#include "map.hpp"
#include <vector>
#include <memory>
struct GameLevel {
size_t index = 0;
std::shared_ptr<Map> map = nullptr;
std::shared_ptr<DinkyECS::World> world = nullptr;
std::shared_ptr<lighting::LightRender> lights = nullptr;
};
class LevelManager {
public:
std::vector<GameLevel> $levels;
size_t $current_level = 0;
LevelManager();
void create_level();
size_t create_level();
GameLevel &next();
GameLevel &previous();
GameLevel &current();
size_t current_index();
GameLevel &get(size_t index);
};