Basic inventory system working and can pick up items but needs to be reflected in the UI next.
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TODAY'S GOAL:
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* Make Map::place_entity handle entity overlap and also walls.
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* Config loader should setup the "id" based on the key to avoid errors.
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* Colision fails when you place two entities on the same square, but the init_positions adds them and one deletes the other.
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* Config needs to do asserts that the key exists
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* Create a move function for iterators that recalculates their position to make it easy to move them inside the matrix. This can then be used in lighting. Just make an iterator once, and move it around after.
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