A bit of cleanup and refinement before refactoring.

This commit is contained in:
Zed A. Shaw 2024-12-01 08:08:06 -05:00
parent e86d474c7c
commit 10c152a1c2
5 changed files with 63 additions and 37 deletions

87
map.cpp
View file

@ -64,26 +64,36 @@ Map::Map(Matrix input_map, Matrix walls_map, int limit) :
{
$width = $walls[0].size();
$height = $walls.size();
$paths = Matrix($height, MatrixRow($width, 1));
$lightmap = Matrix($height, MatrixRow($width, 0));
}
void Map::make_paths() {
size_t h = $input_map.size();
size_t w = $input_map[0].size();
inline void matrix_assign(Matrix &out, int new_value) {
for(auto &row : out) {
row.assign(row.size(), new_value);
}
}
/*
* Used https://github.com/HenrYxZ/dijkstra-map as a reference.
*/
void Map::make_paths() {
INVARIANT();
// Initialize the new array with every pixel at limit distance
// NOTE: this is normally ones() * limit
int limit = $limit == 0 ? h * w : $limit;
Matrix new_arr = Matrix(h, MatrixRow(w, limit));
int limit = $limit == 0 ? $height * $width : $limit;
matrix_assign($paths, limit);
Matrix closed = $walls;
PointList starting_pixels;
PointList open_pixels;
// First pass: Add starting pixels and put them in closed
for(size_t counter = 0; counter < h * w; counter++) {
size_t x = counter % w;
size_t y = counter / w;
for(size_t counter = 0; counter < $height * $width; counter++) {
size_t x = counter % $width; // BUG: is this right?
size_t y = counter / $width;
if($input_map[y][x] == 0) {
new_arr[y][x] = 0;
$paths[y][x] = 0;
closed[y][x] = 1;
starting_pixels.push_back({.x=x,.y=y});
}
@ -99,7 +109,7 @@ void Map::make_paths() {
for(; counter < limit && !open_pixels.empty(); ++counter) {
PointList next_open;
for(auto sp : open_pixels) {
new_arr[sp.y][sp.x] = counter;
$paths[sp.y][sp.x] = counter;
add_neighbors(next_open, closed, sp.y, sp.x);
}
open_pixels = next_open;
@ -107,22 +117,17 @@ void Map::make_paths() {
// Last pass: flood last pixels
for(auto sp : open_pixels) {
new_arr[sp.y][sp.x] = counter;
$paths[sp.y][sp.x] = counter;
}
$paths = new_arr;
}
void Map::make_room(size_t origin_x, size_t origin_y, size_t w, size_t h) {
dbc::pre("x out of bounds", origin_x < $width);
dbc::pre("y out of bounds", origin_y < $height);
dbc::pre("w out of bounds", w <= $width);
dbc::pre("h out of bounds", h <= $height);
INVARIANT();
dbc::pre("y out of bounds", origin_y + h < $height);
dbc::pre("x out of bounds", origin_x + w < $width);
for(size_t y = origin_y; y < origin_y + h; ++y) {
dbc::check(y < $walls.size(), "y is out of bounds");
for(size_t x = origin_x; x < origin_x + w; ++x) {
dbc::check(x < $walls[y].size(), "x is out of bounds");
$walls[y][x] = INV_SPACE;
}
}
@ -375,11 +380,7 @@ Point Map::center_camera(const Point &around, size_t view_x, size_t view_y) {
}
void Map::reset_light() {
for(auto &row : $lightmap) {
for(size_t i = 0; i < row.size(); i++) {
row[i] = lighting::MIN;
}
}
matrix_assign($lightmap, lighting::MIN);
}
void Map::clear_light_target(const Point &at) {
@ -390,7 +391,6 @@ void Map::set_light_target(const Point &at, int value) {
set_target(at, value);
}
void Map::path_light() {
make_paths();
}
@ -417,10 +417,13 @@ void Map::render_light(LightSource source, Point at) {
clear_light_target(at);
vector<Point> has_light;
for(size_t x = min.x; x <= max.x; ++x) {
for(size_t y = min.y; y <= max.y; ++y) {
if($paths[y][x] != UNPATH) {
$lightmap[y][x] = light_level(source.strength, x, y);
for(size_t y = min.y; y <= max.y; ++y) {
auto &light_row = $lightmap[y];
auto &path_row = $paths[y];
for(size_t x = min.x; x <= max.x; ++x) {
if(path_row[x] != UNPATH) {
light_row[x] = light_level(source.strength, x, y);
has_light.push_back({x,y});
}
}
@ -428,14 +431,30 @@ void Map::render_light(LightSource source, Point at) {
const int wall_light = source.strength + WALL_LIGHT_LEVEL;
for(auto point : has_light) {
for(int i = -1; i <= 1; i++) {
for(int j = -1; j <= 1; j++) {
if(!inmap(point.x+i, point.y+j)) continue;
for(int j = -1;point.y+j >= 0 && j <= 1 && point.y+j < $height; j++) {
auto &path_row = $paths[point.y+j];
auto &light_row = $lightmap[point.y+j];
if($paths[point.y+j][point.x+i] == UNPATH) {
$lightmap[point.y+j][point.x+i] = light_level(wall_light, point.x, point.y);
for(int i = -1; point.x+i >= 0 && i <= 1 && point.x+i < $width; i++) {
if(path_row[point.x+i] == UNPATH) {
light_row[point.x+i] = light_level(wall_light, point.x, point.y);
}
}
}
}
}
bool Map::INVARIANT() {
using dbc::check;
check($paths.size() == height(), "paths wrong height");
check($paths[0].size() == width(), "paths wrong width");
check($input_map.size() == height(), "input_map wrong height");
check($input_map[0].size() == width(), "input_map wrong width");
check($walls.size() == height(), "walls wrong height");
check($walls[0].size() == width(), "walls wrong width");
check($lightmap.size() == height(), "lightmap wrong height");
check($lightmap[0].size() == width(), "lightmap wrong width");
return true;
}