A barely working tool to find font characters and pick their color.
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17 changed files with 406 additions and 72 deletions
262
tools/designer.cpp
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262
tools/designer.cpp
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#include <chrono> // for operator""s, chrono_literals
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#include <thread> // for sleep_for
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#include "dinkyecs.hpp"
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#include "events.hpp"
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#include "dbc.hpp"
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#include "render.hpp"
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#include "lights.hpp"
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#include <filesystem>
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#include <fcntl.h>
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#include "constants.hpp"
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#include "point.hpp"
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#include <fmt/core.h>
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#include <locale>
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#include <codecvt>
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#include <vector>
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using namespace fmt;
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using namespace ftxui;
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using namespace std::chrono_literals;
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using lighting::LightSource, lighting::LightRender;
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namespace fs = std::filesystem;
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using std::string, std::wstring, std::vector;
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const Point GRID_SIZE={15,8};
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const int DEFAULT_FONT_SIZE=200;
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struct FontGrid {
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size_t width;
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size_t height;
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vector<vector<string>> $chars;
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std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> $converter;
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FontGrid(size_t width, size_t height) :
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width(width), height(height),
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$chars(height, vector<string>(width, ""))
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{
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}
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void render(wchar_t start_char, bool fill) {
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wchar_t cur_char = start_char;
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for(size_t y = 0; y < height; ++y) {
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for(size_t x = 0; x < width; ++x) {
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if(!fill) {
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cur_char += (x+1) * (y+1);
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}
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wstring out_w{cur_char};
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$chars[y][x] = from_unicode(out_w);
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}
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}
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}
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string from_unicode(wstring input) {
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return $converter.to_bytes(input);
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}
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wchar_t to_unicode_char(size_t x, size_t y) {
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string input = $chars[y][x];
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return $converter.from_bytes(input)[0];
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}
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string at(size_t x, size_t y) {
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return $chars[y][x];
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}
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unsigned int page_size() {
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return width * height;
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}
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};
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struct WhatTheColor {
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int h;
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int s;
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int v;
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Component h_slider;
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Component s_slider;
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Component v_slider;
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};
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class GUI {
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public:
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DinkyECS::World& $world;
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Panel $font_view;
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Panel $status_ui;
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Canvas $canvas;
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SFMLRender $renderer;
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FontGrid $font_grid;
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wchar_t $start_char = L'\ua66b';
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wchar_t $fill_char = WCHAR_MIN;
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WhatTheColor $fg_color;
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WhatTheColor $bg_color;
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Component $fg_settings;
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Component $bg_settings;
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GUI(DinkyECS::World &world) :
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$world(world),
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$font_view(GAME_MAP_POS, 0, GRID_SIZE.x, GRID_SIZE.y, true),
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$status_ui(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
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$font_grid(GRID_SIZE.x, GRID_SIZE.y),
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$fg_color{.h=20, .s=50, .v=20},
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$bg_color{.h=100, .s=100, .v=100}
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{
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resize_fonts(DEFAULT_FONT_SIZE);
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$font_grid.render($start_char, false);
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}
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void resize_fonts(int new_size) {
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println("RESIZE MAP TO {}", new_size);
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$renderer.resize_grid(new_size, $font_view);
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// set canvas to best size
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$canvas = Canvas($font_view.width * 2, $font_view.height * 4);
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}
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void draw_font_grid() {
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for(size_t y = 0; y < $font_grid.height; y++) {
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for(size_t x = 0; x < $font_grid.width; x++) {
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$canvas.DrawText(x * 2, y * 4, $font_grid.at(x, y), [&](auto &pixel) {
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pixel.foreground_color = Color::HSV($fg_color.h, $fg_color.s, $fg_color.v);
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pixel.background_color = Color::HSV($bg_color.h, $bg_color.s, $bg_color.v);
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});
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}
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}
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}
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void create_renderer() {
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$renderer.init_terminal();
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$font_view.set_renderer(Renderer([&]{
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draw_font_grid();
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return canvas($canvas);
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}));
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$fg_color.h_slider = Slider("FG H:", &$fg_color.h, 0, 255, 1);
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$fg_color.s_slider = Slider("FG S:", &$fg_color.s, 0, 255, 1);
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$fg_color.v_slider = Slider("FG V:", &$fg_color.v, 0, 255, 1);
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$bg_color.h_slider = Slider("BG H:", &$bg_color.h, 0, 255, 1);
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$bg_color.s_slider = Slider("BG S:", &$bg_color.s, 0, 255, 1);
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$bg_color.v_slider = Slider("BG V:", &$bg_color.v, 0, 255, 1);
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$status_ui.set_renderer(Renderer([&]{
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return hbox({
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hflow(
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vbox(
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text(format("\\u{:x}", int($fill_char))) | border,
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separator(),
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text(format("FG H: {}, S: {}, V: {}",
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$fg_color.h, $fg_color.s, $fg_color.v)) | border,
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$fg_color.h_slider->Render(),
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separator(),
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$fg_color.s_slider->Render(),
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separator(),
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$fg_color.v_slider->Render(),
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separator(),
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text(format("BG H: {}, S: {}, V: {}",
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$bg_color.h, $bg_color.s, $bg_color.v)) | border,
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$bg_color.h_slider->Render(),
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separator(),
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$bg_color.s_slider->Render(),
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separator(),
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$bg_color.v_slider->Render()
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) | flex_grow
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),
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separator(),
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hbox(),
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});
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}));
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$status_ui.add($fg_color.h_slider);
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$status_ui.add($fg_color.s_slider);
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$status_ui.add($fg_color.v_slider);
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$status_ui.add($bg_color.h_slider);
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$status_ui.add($bg_color.s_slider);
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$status_ui.add($bg_color.v_slider);
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}
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void shutdown() {
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$renderer.close();
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}
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void select_cell(Point pos) {
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$fill_char = $font_grid.to_unicode_char(pos.x, pos.y);
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$font_grid.render($fill_char, true);
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}
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void deselect_cell() {
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$font_grid.render($start_char, false);
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}
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bool handle_ui_events() {
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bool event_happened;
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using KB = sf::Keyboard;
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using MOUSE = sf::Mouse;
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sf::Event event;
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int font_size = $renderer.font_size();
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while($renderer.poll_event(event)) {
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if(event.type == sf::Event::Closed) {
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shutdown();
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return true;
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} else if(event.type == sf::Event::KeyPressed) {
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println("KEY PRESSED");
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if(KB::isKeyPressed(KB::Up)) {
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$start_char = std::min(WCHAR_MAX, $start_char + $font_grid.page_size());
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$font_grid.render($start_char, false);
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event_happened = true;
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} else if(KB::isKeyPressed(KB::Down)) {
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$start_char = std::max(WCHAR_MIN+1, $start_char - $font_grid.page_size());
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$font_grid.render($start_char, false);
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} else if(KB::isKeyPressed(KB::Equal)) {
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resize_fonts(font_size + 10);
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} else if(KB::isKeyPressed(KB::Hyphen)) {
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resize_fonts(font_size - 10);
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event_happened = true;
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}
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} else if(MOUSE::isButtonPressed(MOUSE::Left)) {
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Point pos;
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if($renderer.mouse_position($font_view, pos)) {
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select_cell(pos);
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event_happened = true;
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} else if($renderer.mouse_position($status_ui, pos)) {
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$status_ui.mouse_click(Mouse::Button::Left, pos);
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}
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}
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}
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return event_happened;
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}
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void render_scene() {
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$renderer.clear();
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$status_ui.render();
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$renderer.draw($status_ui);
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$font_view.render();
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$renderer.draw($font_view);
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$renderer.display();
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}
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};
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int main(int argc, char *argv[]) {
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DinkyECS::World world;
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GUI gui(world);
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gui.create_renderer();
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do {
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gui.render_scene();
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if(gui.handle_ui_events()) {
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println("THERE WERE EVENTS");
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}
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std::this_thread::sleep_for(10ms);
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} while(gui.$renderer.is_open());
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return 0;
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}
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