Vast improvement in the world generation, with more reliable pathing, cleaner generation code, and an ability to do a random or direct walk to create paths. This also works with enemies if I want.
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7 changed files with 151 additions and 77 deletions
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@ -13,6 +13,8 @@ class WorldBuilder {
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void add_door(Room &room);
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void generate();
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void set_door(Room &room, int value);
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void place_rooms(Room &root);
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bool dig_tunnel(Point &src, Point &target);
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void place_rooms();
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bool dig_tunnel(PointList &holes, Point &src, Point &target);
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void tunnel_doors(PointList &holes, Room &src, Room &target);
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void update_door(Point &at, int wall_or_space);
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};
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