World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations.

This commit is contained in:
Zed A. Shaw 2024-12-28 13:25:23 -05:00
parent 6b4bc6cc11
commit 03c5546cdf
12 changed files with 45 additions and 39 deletions

View file

@ -53,11 +53,14 @@ void TileMap::load(matrix::Matrix &walls) {
}
}
const TileCell &TileMap::at(size_t x, size_t y) {
return $display[y][x];
}
std::vector<std::string> TileMap::tile_names() {
return $config.keys();
}
bool TileMap::INVARIANT() {
dbc::check(matrix::height($tile_ids) == $height, "$tile_ids has wrong height");
dbc::check(matrix::width($tile_ids) == $width, "$tile_ids has wrong width");