World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations.

This commit is contained in:
Zed A. Shaw 2024-12-28 13:25:23 -05:00
parent 6b4bc6cc11
commit 03c5546cdf
12 changed files with 45 additions and 39 deletions

View file

@ -12,6 +12,8 @@ struct Config {
Config(nlohmann::json config, std::string src_path)
: $config(config), $src_path(src_path) {}
std::vector<std::string> keys();
nlohmann::json &operator[](const std::string &key);
std::wstring wstring(const std::string main_key);