World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations.

This commit is contained in:
Zed A. Shaw 2024-12-28 13:25:23 -05:00
parent 6b4bc6cc11
commit 03c5546cdf
12 changed files with 45 additions and 39 deletions

View file

@ -38,12 +38,8 @@ namespace components {
};
struct MapConfig {
std::string WALL_TILE;
std::string FLOOR_TILE;
std::string PLAYER_TILE;
std::string ENEMY_TILE;
std::string BG_TILE;
std::string WATER_TILE;
};
struct EnemyConfig {