World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations.
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12 changed files with 45 additions and 39 deletions
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@ -38,12 +38,8 @@ namespace components {
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};
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struct MapConfig {
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std::string WALL_TILE;
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std::string FLOOR_TILE;
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std::string PLAYER_TILE;
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std::string ENEMY_TILE;
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std::string BG_TILE;
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std::string WATER_TILE;
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};
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struct EnemyConfig {
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