World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations.

This commit is contained in:
Zed A. Shaw 2024-12-28 13:25:23 -05:00
parent 6b4bc6cc11
commit 03c5546cdf
12 changed files with 45 additions and 39 deletions

View file

@ -24,25 +24,15 @@
"background": [200, 29, 75],
"display":"\u1378"
},
"PLAYER_TILE": {
"foreground": [255, 200, 125],
"background": [30, 20, 75],
"display":"\ua66b"
},
"ENEMY_TILE": {
"foreground": [255, 200, 125],
"background": [30, 20, 75],
"display":"\u1d5c"
},
"BG_TILE": {
"foreground": [230, 20, 125],
"background": [230, 20, 125],
"display":"█"
},
"WATER_TILE": {
"foreground": [132, 200, 180],
"background": [147, 220, 100],
"display":"\u098c"
"foreground": [156, 164, 238],
"background": [200, 15, 75],
"display":"\u2a93"
},
"SAND_TILE": {
"foreground": [24, 106, 180],
@ -53,5 +43,10 @@
"foreground": [41, 180, 180],
"background": [75, 100, 100],
"display":"\u0799"
},
"BROKEN_TILE": {
"foreground": [159, 164, 15],
"background": [199, 15, 79],
"display":"\u2274"
}
}