World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations.
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12 changed files with 45 additions and 39 deletions
12
assets/enemies.json
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12
assets/enemies.json
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{
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"PLAYER_TILE": {
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"foreground": [255, 200, 125],
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"background": [30, 20, 75],
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"display":"\ua66b"
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},
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"ENEMY_TILE": {
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"foreground": [255, 200, 125],
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"background": [30, 20, 75],
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"display":"\u1d5c"
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}
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}
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