World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations.
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12 changed files with 45 additions and 39 deletions
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@ -1,12 +1,4 @@
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{
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"map": {
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"WALL_TILE": "\ua5b8",
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"FLOOR_TILE": "\u2849",
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"PLAYER_TILE": "\ua66b",
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"ENEMY_TILE": "\u1d5c",
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"BG_TILE": "█",
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"WATER_TILE": "\u224b"
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},
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"enemy": {
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"HEARING_DISTANCE": 8
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},
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