112 lines
2.8 KiB
C++
112 lines
2.8 KiB
C++
#include "storyboard/ui.hpp"
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#include "components.hpp"
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#include "animation.hpp"
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#include "sound.hpp"
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#include "config.hpp"
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#include <chrono>
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#include <iostream>
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#include <locale>
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#include <sstream>
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namespace storyboard {
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UI::UI(const std::string& story_name) :
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$view_texture({SCREEN_WIDTH, SCREEN_HEIGHT}),
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$view_sprite($view_texture.getTexture())
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{
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$view_sprite.setPosition({0, 0});
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auto config = settings::get("stories");
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$story = components::convert<components::Storyboard>(config[story_name]);
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$audio = sound::get_sound_pair($story.audio).sound;
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}
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void UI::init() {
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$ui.position(0,0, SCREEN_WIDTH, SCREEN_HEIGHT);
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$ui.set<guecs::Background>($ui.MAIN, {$ui.$parser, guecs::THEME.TRANSPARENT});
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auto& background = $ui.get<guecs::Background>($ui.MAIN);
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background.set_sprite($story.image, true);
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for(auto& line : $story.layout) {
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$layout.append(line);
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}
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$ui.layout($layout);
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$audio->play();
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}
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void UI::render(sf::RenderWindow &window) {
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track_audio();
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$view_texture.clear();
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$camera.render($view_texture);
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$ui.render($view_texture);
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// $ui.debug_layout($view_texture);
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$view_texture.display();
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window.draw($view_sprite);
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}
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sf::Time parse_time_code(const std::string& time) {
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std::chrono::seconds out{};
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std::istringstream is{time};
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is >> std::chrono::parse("%M:%S", out);
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dbc::check(!is.fail(), fmt::format("Time parse failed: {}", time));
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return sf::Time(out);
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}
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void UI::track_audio() {
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auto& beat = $story.beats[cur_beat % $story.beats.size()];
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auto track_head = $audio->getPlayingOffset();
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auto next_beat = parse_time_code(beat[0]);
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if(track_head >= next_beat) {
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if($moving) return;
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$moving = true; // prevent motion until next tick
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// get the original zoom target as from
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auto& cell = $ui.cell_for($zoom_target);
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$camera.position(cell.mid_x, cell.mid_y);
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$zoom_target = beat[1];
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$camera.style(beat[2]);
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// get the new target from the cell names
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zoom($zoom_target);
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$camera.play();
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cur_beat++;
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} else {
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$moving = false;
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}
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}
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bool UI::mouse(float x, float y, guecs::Modifiers mods) {
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auto& cell = $ui.cell_for($zoom_target);
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$zoom_target = *$ui.$parser.hit(x, y);
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if($zoom_target == "a") {
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reset();
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} else {
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$camera.position(cell.mid_x, cell.mid_y);
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zoom($zoom_target);
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$camera.play();
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}
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return $ui.mouse(x, y, mods);
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}
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void UI::zoom(const std::string &cell_name) {
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auto& cell = $ui.cell_for(cell_name);
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$camera.resize(float(cell.w), float(cell.h));
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$camera.move(float(cell.mid_x), float(cell.mid_y));
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}
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void UI::reset() {
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sf::FloatRect where{{0,0},{SCREEN_WIDTH, SCREEN_HEIGHT}};
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sf::View view{where};
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$view_texture.setView(view);
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}
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}
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