raycaster/gui
2025-08-07 12:13:39 -04:00
..
boss_fight_ui.cpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 2025-07-23 14:03:41 -04:00
boss_fight_ui.hpp Simple Loot UI started. 2025-05-14 00:51:53 -04:00
combat_ui.cpp Quick start to making it possible to use healing items, or any item really. Going with a style that it has to be on your toolbar to use it, and the toolbelt looks in your inventory to see ifyou have healing items. 2025-08-06 13:16:22 -04:00
combat_ui.hpp Fixed a few places. Closes #11 2025-06-28 23:30:41 -04:00
debug_ui.cpp Switching to Linux to find a memory bug and I want to keep a record of what caused it. 2025-07-30 22:34:26 -04:00
debug_ui.hpp Switching to Linux to find a memory bug and I want to keep a record of what caused it. 2025-07-30 22:34:26 -04:00
dnd_loot.cpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 2025-08-02 23:26:42 -04:00
dnd_loot.hpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 2025-08-02 23:26:42 -04:00
event_router.cpp Sometimes we click too fast in the router to just handle it in IDLE. 2025-06-08 22:06:12 -04:00
event_router.hpp Tried to use Ragel to create state machines but its lacking an incremental mode and doesn't do any logging of state activity so debugging is harder. Put it in scratchpad for reference though. 2025-06-14 12:34:27 -04:00
fsm.cpp The problem with picking up items under a dead body is fixed but now need to fix combat. 2025-08-07 12:13:39 -04:00
fsm.hpp Implemented a little screenshot tool. 2025-07-08 00:55:24 -04:00
fsm_events.hpp Fixed the problem where the only way to complete a grab/drop operation was to capture the MOUSE_CLICK directly. Solution was to move the mouse processing out of DNDLoot and only handle the MOUSE_MOVE/DRAG. 2025-06-24 11:33:37 -04:00
guecstra.cpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 2025-07-23 14:03:41 -04:00
guecstra.hpp Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square. 2025-06-12 13:06:36 -04:00
loot_ui.cpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 2025-08-02 23:26:42 -04:00
loot_ui.hpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 2025-08-02 23:26:42 -04:00
main_ui.cpp A bit of optimization to keep from generating the sorted sprite list over and over. Also tried to solve the problem of tombstone covering everything but no luck. 2025-08-03 23:58:59 -04:00
main_ui.hpp A bit of optimization to keep from generating the sorted sprite list over and over. Also tried to solve the problem of tombstone covering everything but no luck. 2025-08-03 23:58:59 -04:00
map_view.cpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 2025-07-23 14:03:41 -04:00
map_view.hpp Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2. 2025-07-22 15:04:22 -04:00
mini_map.cpp Ripped out the string based map and created a Matrix map drawing function. 2025-07-12 10:51:55 -04:00
mini_map.hpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 2025-07-23 14:03:41 -04:00
overlay_ui.cpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 2025-07-23 14:03:41 -04:00
overlay_ui.hpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 2025-07-23 14:03:41 -04:00
ritual_ui.cpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 2025-07-23 14:03:41 -04:00
ritual_ui.hpp Ritual blanket now has its own internal id but I'm sort of thinking it needs to be more like inventory::Model. Closes #47. 2025-06-30 10:15:22 -04:00
status_ui.cpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 2025-08-02 23:26:42 -04:00
status_ui.hpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 2025-08-02 23:26:42 -04:00