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raycaster
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Zed A. Shaw
58981fd8ed
Setting up to have a fire attack and lightning attack.
2025-04-20 22:53:43 -04:00
..
flame_trash.frag
The flame shader now only turns on when facing an enemy. Next is tagging enemies with specific shaders to apply at a specific time.
2025-04-16 00:02:27 -04:00
lightning_attack.frag
Setting up to have a fire attack and lightning attack.
2025-04-20 22:53:43 -04:00
rayview_sprites.frag
Rayview now uses the shader manager.
2025-04-13 22:31:13 -04:00
ui_error.frag
Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually.
2025-04-13 17:11:21 -04:00
ui_shader.frag
I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting.
2025-04-15 01:01:44 -04:00
ui_shape_shader.frag
Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually.
2025-04-13 17:11:21 -04:00