raycaster/assets
2025-11-09 11:41:11 -05:00
..
boss2 Now using the jankifier to process my images. 2025-10-30 13:57:25 -04:00
bossfights Now using the jankifier to process my images. 2025-10-30 13:57:25 -04:00
fixtures Now using the jankifier to process my images. 2025-10-30 13:57:25 -04:00
hands Have a basic understanding of what to do for the boss fight arena, but now want to start over fresh. 2025-09-22 13:43:36 -04:00
icons Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2. 2025-07-22 15:04:22 -04:00
items Now using the jankifier to process my images. 2025-10-30 13:57:25 -04:00
rituals Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image. 2025-05-02 11:39:39 -04:00
shaders rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions. 2025-04-25 23:36:18 -04:00
sounds Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image. 2025-05-02 11:39:39 -04:00
sprites Now using the jankifier to process my images. 2025-10-30 13:57:25 -04:00
story Now have a simple storyboard system that can display an image and move with the camera to different cells. 2025-11-04 00:20:49 -05:00
textures Now using the jankifier to process my images. 2025-10-30 13:57:25 -04:00
ui Now using the jankifier to process my images. 2025-10-30 13:57:25 -04:00
ai.json Improved the code so it uses ai::EntityAI and it now will find healing when it gets low. Has a bug where it stalls when finding healing and gets into combat. 2025-09-07 23:56:24 -04:00
animations.json Movement is now much smoother for the easing functions and I can pan around better, but it's hard coded to only do pan at the moment. 2025-11-09 01:40:15 -05:00
bosses.json Can indicate that a animation is flipped, which will *-1 on the x. 2025-10-27 23:54:31 -04:00
cameras.json Camera for the storyboard can now do pan, bounce, dolly, and shake. 2025-11-09 11:41:11 -05:00
config.json Now have a simple storyboard system that can display an image and move with the camera to different cells. 2025-11-04 00:20:49 -05:00
devices.json New dead_body_lootable sprite for dead things you can loot. 2025-08-10 12:30:42 -04:00
enemies.json Arena works better now and I can give a list of sprites to work as fixtures in a scene. 2025-10-19 00:47:28 -04:00
icons.json Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2. 2025-07-22 15:04:22 -04:00
items.json Colors are now being loaded from assets/palette.json 2025-07-17 10:50:09 -04:00
map_tiles.json New dead_body_lootable sprite for dead things you can loot. 2025-08-10 12:30:42 -04:00
map_tiles.png New dead_body_lootable sprite for dead things you can loot. 2025-08-10 12:30:42 -04:00
palette.json New dead_body_lootable sprite for dead things you can loot. 2025-08-10 12:30:42 -04:00
rituals.json Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image. 2025-05-02 11:39:39 -04:00
room_themes.json Quick code review to refresh my memory. 2025-10-09 01:23:01 -04:00
shaders.json Setting up to have a fire attack and lightning attack. 2025-04-20 22:53:43 -04:00
text.otf Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better. 2025-01-18 02:42:41 -05:00
tiles.json Now have a working compass based directional player sprite in the map, but using the compass isn't going to work long term. Need to move that into the raycaster.cpp and get real degrees for facing direction. 2025-07-18 13:09:53 -04:00