raycaster/overlay_ui.hpp

27 lines
804 B
C++

#pragma once
#include "levelmanager.hpp"
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Font.hpp>
#include "guecs.hpp"
namespace gui {
class OverlayUI {
public:
guecs::UI $gui;
GameLevel $level;
TexturePack& $textures;
OverlayUI(GameLevel level, TexturePack& $textures);
void render();
void draw(sf::RenderWindow& window);
void click(int x, int y);
void show_sprite(string region, string sprite_name);
void close_sprite(string region);
void show_text(std::string region, std::string content);
void update_text(std::string region, std::string content);
void close_text(std::string region);
void show_label(std::string region, std::string content);
void close_label(std::string region);
};
}