raycaster/gui
2025-05-30 17:49:15 -04:00
..
boss_fight_ui.cpp Simple Loot UI started. 2025-05-14 00:51:53 -04:00
boss_fight_ui.hpp Simple Loot UI started. 2025-05-14 00:51:53 -04:00
combat_ui.cpp Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 2025-05-30 17:49:15 -04:00
combat_ui.hpp Simple Loot UI started. 2025-05-14 00:51:53 -04:00
debug_ui.cpp Loot UI is now mostly formed, just need to get loot into it and make it work. 2025-05-14 11:49:09 -04:00
debug_ui.hpp Simple Loot UI started. 2025-05-14 00:51:53 -04:00
fsm.cpp This implements base ambient lighting for tiles which helps with tiles like lava and ceiling lights. 2025-05-29 12:34:25 -04:00
fsm.hpp Working on a better character view. 2025-05-16 01:22:12 -04:00
guecstra.cpp Move the guecstra stuff into the gui. 2025-05-15 22:50:59 -04:00
guecstra.hpp Move the guecstra stuff into the gui. 2025-05-15 22:50:59 -04:00
loot_ui.cpp Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 2025-05-30 17:49:15 -04:00
loot_ui.hpp Simple Loot UI started. 2025-05-14 00:51:53 -04:00
main_ui.cpp Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 2025-05-30 17:49:15 -04:00
main_ui.hpp Fixing up how rotation works with combat and then making the lighting better. 2025-05-22 14:25:42 -04:00
map_view.cpp Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason. 2025-05-21 13:56:53 -04:00
map_view.hpp Refactored out the tilemap since it was mostly doing nothing useful. 2025-05-25 11:39:43 -04:00
mini_map.cpp Move the map_view and mini_map into gui as well. 2025-05-16 00:07:24 -04:00
mini_map.hpp Refactored out the tilemap since it was mostly doing nothing useful. 2025-05-25 11:39:43 -04:00
overlay_ui.cpp Loot UI is now mostly formed, just need to get loot into it and make it work. 2025-05-14 11:49:09 -04:00
overlay_ui.hpp Simple Loot UI started. 2025-05-14 00:51:53 -04:00
ritual_ui.cpp Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 2025-05-30 17:49:15 -04:00
ritual_ui.hpp Working on a better character view. 2025-05-16 01:22:12 -04:00
status_ui.cpp Add a terrible maze generation algorithm to test if a maze style map looks/feels better. The walls are disabled so you can walk around. 2025-05-18 01:00:47 -04:00
status_ui.hpp Working on a better character view. 2025-05-16 01:22:12 -04:00