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da7075864b
raycaster
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assets
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undead_peasant-256.png
Zed A. Shaw
da7075864b
Now have a basic sprite system that uses SFML's sprites, but the algorithm for determining how much of a sprite to display is wrong. Need to use the alternate algorithm from LODE's tutorial that draws sprites after rendering.
2025-01-23 02:42:43 -05:00
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256x256px
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