raycaster/ease2.hpp

32 lines
1.8 KiB
C++

#include <functional>
#include "animation.hpp"
namespace animation {
struct Transform;
}
namespace ease2 {
using EaseFunc = std::function<double(double)>;
using MotionFunc = std::function<void(animation::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick, bool relative)>;
EaseFunc get_easing(const std::string& name);
MotionFunc get_motion(const std::string& name);
double sine(double x);
double out_circle(double x);
double out_bounce(double x);
double in_out_back(double x);
double random(double tick);
double normal_dist(double tick);
void move_bounce(animation::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick, bool relative);
void move_rush(animation::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick, bool relative);
void scale_squeeze(animation::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick, bool relative);
void scale_squash(animation::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick, bool relative);
void scale_stretch(animation::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick, bool relative);
void scale_grow(animation::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick, bool relative);
void move_slide(animation::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick, bool relative);
void move_none(animation::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick, bool relative);
void scale_only(animation::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick, bool relative);
void move_shake(animation::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick, bool relative);
}