raycaster/boss
2025-12-17 12:51:15 -05:00
..
fight.cpp Finally unified all of my events into one place. 2025-12-17 12:51:15 -05:00
fight.hpp Finally unified all of my events into one place. 2025-12-17 12:51:15 -05:00
system.cpp Finally unified all of my events into one place. 2025-12-17 12:51:15 -05:00
system.hpp Beginning state machine for controlling the boss fight UI is up. 2025-12-07 00:21:07 -05:00
ui.cpp Finally unified all of my events into one place. 2025-12-17 12:51:15 -05:00
ui.hpp Now have the basics of the turn based battle engine with AI rebellion working. 2025-12-01 00:14:08 -05:00