raycaster/combat_ui.hpp

23 lines
542 B
C++

#pragma once
#include "panel.hpp"
#include "levelmanager.hpp"
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Font.hpp>
#include "guecs.hpp"
namespace gui {
class CombatUI {
public:
guecs::UI $gui;
DinkyECS::Entity $meter;
GameLevel $level;
CombatUI(GameLevel level);
void render(TexturePack& texture);
void draw(sf::RenderWindow& window);
void update_level(GameLevel &level) { $level = level; }
void click(int x, int y);
void set_damage(float percent);
};
}