raycaster/tests/battle.cpp

78 lines
2.2 KiB
C++

#include <catch2/catch_test_macros.hpp>
#include <iostream>
#include <set>
#include "rituals.hpp"
#include "battle.hpp"
#include "simplefsm.hpp"
#include "dinkyecs.hpp"
using namespace combat;
TEST_CASE("battle operations fantasy", "[combat-battle]") {
ai::reset();
ai::init("ai");
auto ai_start = ai::load_state("Enemy::initial_state");
auto ai_goal = ai::load_state("Enemy::final_state");
auto host_start = ai::load_state("Host::initial_state");
auto host_goal = ai::load_state("Host::final_state");
BattleEngine battle;
DinkyECS::Entity host = 0;
ai::EntityAI host_ai("Host::actions", host_start, host_goal);
components::Combat host_combat{100, 100, 20};
battle.add_enemy({host, &host_ai, &host_combat});
DinkyECS::Entity axe_ranger = 1;
ai::EntityAI axe_ai("Enemy::actions", ai_start, ai_goal);
components::Combat axe_combat{100, 100, 20};
battle.add_enemy({axe_ranger, &axe_ai, &axe_combat});
DinkyECS::Entity rat = 2;
ai::EntityAI rat_ai("Enemy::actions", ai_start, ai_goal);
components::Combat rat_combat{10, 10, 2};
battle.add_enemy({rat, &rat_ai, &rat_combat});
battle.set_all("enemy_found", true);
battle.set_all("in_combat", true);
battle.set_all("tough_personality", true);
battle.set_all("health_good", true);
battle.set(rat, "tough_personality", false);
battle.set(host, "have_healing", false);
battle.set(host, "health_good", false);
battle.set(host, "tough_personality", false);
battle.plan();
std::set<std::string> requests{
"use_healing",
"kill_enemy"
};
while(auto act = battle.next()) {
auto& [enemy, wants_to, action] = *act;
fmt::println(">>>>> entity: {} wants to {} cost={} and has {} HP and {} damage",
enemy.entity, wants_to.name,
wants_to.cost, enemy.combat->hp,
enemy.combat->damage);
if(enemy.entity == host) {
// negotiate between the player requested actions and the AI action
if(requests.contains(wants_to.name)) {
fmt::println("HOST and PLAYER requests match {}, doing it.",
wants_to.name);
requests.erase(wants_to.name);
} else {
fmt::println("REBELIOUS ACT: {}", wants_to.name);
}
}
fmt::println("<<<<<<<<<<<<<<<<");
}
REQUIRE(!battle.next());
}