raycaster/assets/shaders
2025-04-25 23:36:18 -04:00
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flame_trash.frag rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions. 2025-04-25 23:36:18 -04:00
lightning_attack.frag rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions. 2025-04-25 23:36:18 -04:00
rayview_sprites.frag Rayview now uses the shader manager. 2025-04-13 22:31:13 -04:00
ui_error.frag Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually. 2025-04-13 17:11:21 -04:00
ui_shader.frag I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting. 2025-04-15 01:01:44 -04:00
ui_shape_shader.frag Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually. 2025-04-13 17:11:21 -04:00