raycaster/shaders
2025-04-13 15:17:08 -04:00
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modal.frag The lighting now uses the original grid based lighting calculations rather than a global single source from the player. 2025-02-11 13:31:39 -05:00
ui_shader.frag I can now apply shaders to any GUI element, but I need a shader manager that will allow for hot reloading and tracking input/output variables. 2025-04-13 15:17:08 -04:00
ui_shape_shader.frag I can now apply shaders to any GUI element, but I need a shader manager that will allow for hot reloading and tracking input/output variables. 2025-04-13 15:17:08 -04:00