raycaster/boss
2025-12-03 15:24:41 -05:00
..
fight.cpp Now have the basics of the turn based battle engine with AI rebellion working. 2025-12-01 00:14:08 -05:00
fight.hpp Boss fight now has combat stats and damage so I can now have a boss fight. 2025-11-22 00:50:47 -05:00
system.cpp Basic AP (Action Points) system tied to the AI actions, but there's no way to set 'has AP' for the AI? 2025-12-03 15:24:41 -05:00
system.hpp Simple battle system included in the boss fight but I need to figure out how it should operate. 2025-11-19 13:26:21 -05:00
ui.cpp Now have the basics of the turn based battle engine with AI rebellion working. 2025-12-01 00:14:08 -05:00
ui.hpp Now have the basics of the turn based battle engine with AI rebellion working. 2025-12-01 00:14:08 -05:00