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raycaster
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a38bb5b691
raycaster
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boss
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Zed A. Shaw
a38bb5b691
Basic AP (Action Points) system tied to the AI actions, but there's no way to set 'has AP' for the AI?
2025-12-03 15:24:41 -05:00
..
fight.cpp
Now have the basics of the turn based battle engine with AI rebellion working.
2025-12-01 00:14:08 -05:00
fight.hpp
Boss fight now has combat stats and damage so I can now have a boss fight.
2025-11-22 00:50:47 -05:00
system.cpp
Basic AP (Action Points) system tied to the AI actions, but there's no way to set 'has AP' for the AI?
2025-12-03 15:24:41 -05:00
system.hpp
Simple battle system included in the boss fight but I need to figure out how it should operate.
2025-11-19 13:26:21 -05:00
ui.cpp
Now have the basics of the turn based battle engine with AI rebellion working.
2025-12-01 00:14:08 -05:00
ui.hpp
Now have the basics of the turn based battle engine with AI rebellion working.
2025-12-01 00:14:08 -05:00