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combat_ui.cpp
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Boss fight now reuses the combat_ui.cpp to do the combat panel, so next is making it work with the mechanics I want but no art.
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2025-09-24 14:22:24 -04:00 |
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combat_ui.hpp
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Boss fight now reuses the combat_ui.cpp to do the combat panel, so next is making it work with the mechanics I want but no art.
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2025-09-24 14:22:24 -04:00 |
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debug_ui.cpp
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And finally fix some of the API names to make more sense in their current location.
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2025-08-20 23:49:30 -04:00 |
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debug_ui.hpp
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levelmanager.* is now gone, but the code is just moved over to game_level. Now to clean up the api and give it a new name.
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2025-08-20 01:10:42 -04:00 |
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dnd_loot.cpp
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Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77.
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2025-08-02 23:26:42 -04:00 |
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dnd_loot.hpp
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Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77.
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2025-08-02 23:26:42 -04:00 |
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event_router.cpp
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Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor.
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2025-08-13 11:43:23 -04:00 |
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event_router.hpp
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Refactored boss fight to pull out the FSM code into boss::Fight.
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2025-09-29 13:19:59 -04:00 |
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fsm.cpp
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Make it possible to quit in the boss fight for faster dev.
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2025-09-29 14:04:54 -04:00 |
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fsm.hpp
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Refactored boss fight to pull out the FSM code into boss::Fight.
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2025-09-29 13:19:59 -04:00 |
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fsm_events.hpp
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Boss fight now reuses the combat_ui.cpp to do the combat panel, so next is making it work with the mechanics I want but no art.
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2025-09-24 14:22:24 -04:00 |
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guecstra.cpp
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Rename to GameDB and GameDB::Level.
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2025-08-20 23:20:36 -04:00 |
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guecstra.hpp
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All of the UIs should be cleared out, and that just leaves the tests.
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2025-08-19 23:58:42 -04:00 |
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loot_ui.cpp
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Rename to GameDB and GameDB::Level.
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2025-08-20 23:20:36 -04:00 |
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loot_ui.hpp
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Now all of the old LevelManager code is gone. Next phase is to rename the Game:: to something better then test the shit out of it.
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2025-08-20 13:31:02 -04:00 |
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main_ui.cpp
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Quick refactor of the config system to make it easier to refactor config.cpp/hpp later.
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2025-09-16 11:59:30 -04:00 |
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main_ui.hpp
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Now have a fancy hand animation when you cast your rituals.
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2025-09-15 02:14:13 -04:00 |
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map_view.cpp
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Rename to GameDB and GameDB::Level.
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2025-08-20 23:20:36 -04:00 |
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map_view.hpp
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All of the UIs should be cleared out, and that just leaves the tests.
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2025-08-19 23:58:42 -04:00 |
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mini_map.cpp
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All of the UIs should be cleared out, and that just leaves the tests.
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2025-08-19 23:58:42 -04:00 |
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mini_map.hpp
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All of the UIs should be cleared out, and that just leaves the tests.
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2025-08-19 23:58:42 -04:00 |
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overlay_ui.cpp
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Rename to GameDB and GameDB::Level.
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2025-08-20 23:20:36 -04:00 |
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overlay_ui.hpp
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All of the UIs should be cleared out, and that just leaves the tests.
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2025-08-19 23:58:42 -04:00 |
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ritual_ui.cpp
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Animations are refactored to let me spawn in an 'attack animation' but I think the data model is wrong. Rather than spawning in an animation every time I can probably just make one, reposition it, then tell it to play. I'll have to try it.
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2025-09-12 11:56:11 -04:00 |
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ritual_ui.hpp
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All of the UIs should be cleared out, and that just leaves the tests.
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2025-08-19 23:58:42 -04:00 |
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status_ui.cpp
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Now have a fully painting/pixelated female hand for the actions.
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2025-09-15 13:26:18 -04:00 |
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status_ui.hpp
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All of the UIs should be cleared out, and that just leaves the tests.
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2025-08-19 23:58:42 -04:00 |