raycaster/assets
2025-02-08 14:03:09 -05:00
..
armored_knight_1-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 2025-01-25 08:29:01 -05:00
armored_knight_1-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 2025-01-25 07:46:57 -05:00
ceiling_test-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 2025-01-25 08:29:01 -05:00
ceiling_test-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 2025-01-25 07:46:57 -05:00
ceiling_worm-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 2025-01-25 08:29:01 -05:00
cinqueda_1-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 2025-01-25 08:29:01 -05:00
cinqueda_1-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 2025-01-25 07:46:57 -05:00
config.json Movement is more correct now since it uses the System::motion to do it for the player, which will always keep all the things updated. I also put placeholder barrels for all the non-combatant entities in the map. Finally, it still has the backup bug and now won't close when you close the window. 2025-02-05 20:26:09 -05:00
devices.json BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 2025-02-08 14:03:09 -05:00
enemies.json BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 2025-02-08 14:03:09 -05:00
evil_eye-sprites.png Have a barely working animation thing that animates the evil eye when you click a button. 2025-01-27 05:40:04 -05:00
evil_eye_test-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 2025-01-25 08:29:01 -05:00
evil_eye_test-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 2025-01-25 07:46:57 -05:00
floor_tile_test-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 2025-01-25 08:29:01 -05:00
floor_tile_test-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 2025-01-25 07:46:57 -05:00
items.json BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 2025-02-08 14:03:09 -05:00
monster-1.ogg Playing around with shaders for effects on the scene. 2025-01-27 11:36:00 -05:00
text.otf Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better. 2025-01-18 02:42:41 -05:00
tiles.json We now have a full map that's basically the same mapping system from Roguish. There's a bug right now where it needs you to move once to calc the light and it's not being centered, but it does work. 2025-02-07 19:32:00 -05:00
undead_peasant-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 2025-01-25 08:29:01 -05:00
undead_peasant-spritesheet.png Made a terrible animation sprite and then did a quick animation test. Won't keep it for now but this shows how it could work. 2025-01-25 12:02:57 -05:00
wall_simple-256.png Brought over a bunch of code from the roguelike and now will use it to generate a random map. 2025-01-30 11:38:57 -05:00
wall_texture_test-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 2025-01-25 08:29:01 -05:00
wall_texture_test-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 2025-01-25 07:46:57 -05:00
wall_with_pillars-256.png Brought over a bunch of code from the roguelike and now will use it to generate a random map. 2025-01-30 11:38:57 -05:00
wall_with_vines-256.png Brought over a bunch of code from the roguelike and now will use it to generate a random map. 2025-01-30 11:38:57 -05:00
wood_barrel_large-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 2025-01-25 08:29:01 -05:00
wood_barrel_large-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 2025-01-25 07:46:57 -05:00
wood_wall-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 2025-01-25 08:29:01 -05:00
wood_wall-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 2025-01-25 07:46:57 -05:00