raycaster/battle.cpp

134 lines
3.7 KiB
C++

#include "rituals.hpp"
#include "battle.hpp"
namespace combat {
void BattleEngine::add_enemy(Combatant enemy) {
$combatants.try_emplace(enemy.entity, enemy);
if(enemy.is_host) {
dbc::check($host_combat == nullptr, "added the host twice!");
$host_combat = enemy.combat;
}
}
bool BattleEngine::player_request(const std::string& request) {
auto action = ai::load_action(request);
bool can_go = player_pending_ap() >= action.cost;
if(can_go) {
$player_requests.try_emplace(request, action);
}
return can_go;
}
void BattleEngine::clear_requests() {
$player_requests.clear();
}
void BattleEngine::ap_refresh() {
for(auto& [entity, enemy] : $combatants) {
if(enemy.combat->ap < enemy.combat->max_ap) {
int new_ap = std::min(enemy.combat->max_ap, enemy.combat->ap_delta + enemy.combat->ap);
// only add up to the max
fmt::println("enemy {} get more ap {}->{}",
entity, enemy.combat->ap, new_ap);
enemy.combat->ap = new_ap;
}
}
}
int BattleEngine::player_pending_ap() {
dbc::check($host_combat != nullptr, "didn't set host before checking AP");
int pending_ap = $host_combat->ap;
for(auto& [name, action] : $player_requests) {
pending_ap -= action.cost;
}
return pending_ap;
}
bool BattleEngine::plan() {
using enum BattleHostState;
int active = 0;
bool had_host = false;
for(auto& [entity, enemy] : $combatants) {
//NOTE: this is just for asserting I'm using things right
if(enemy.is_host) had_host = true;
enemy.ai->update();
active += enemy.ai->active();
if(enemy.ai->active()) {
for(auto& action : enemy.ai->plan.script) {
BattleHostState host_state = not_host;
if(action.cost > enemy.combat->ap) {
host_state = out_of_ap;
} else if(enemy.is_host) {
host_state = $player_requests.contains(action.name) ? agree : disagree;
}
if(host_state == out_of_ap) {
break;
} else {
enemy.combat->ap -= action.cost;
}
$pending_actions.emplace_back(enemy, action.name, action.cost, host_state);
}
dbc::check(enemy.combat->ap >= 0, "enemy's AP went below 0");
dbc::check(enemy.combat->ap <= enemy.combat->max_ap, "enemy's AP went above max");
}
}
dbc::check(had_host, "FAIL, you forgot to set enemy.is_host=true for one entity");
if($pending_actions.size() > 0) {
std::sort($pending_actions.begin(), $pending_actions.end(),
[](const auto& a, const auto& b) -> bool
{
return a.cost > b.cost;
});
}
return active > 0;
}
std::optional<BattleResult> BattleEngine::next() {
if($pending_actions.size() == 0) return std::nullopt;
auto ba = $pending_actions.back();
$pending_actions.pop_back();
return std::make_optional(ba);
}
void BattleEngine::dump() {
for(auto& [entity, enemy] : $combatants) {
fmt::println("\n\n###### ENTITY #{}", entity);
enemy.ai->dump();
}
}
void BattleEngine::set(DinkyECS::Entity entity, const std::string& state, bool setting) {
dbc::check($combatants.contains(entity), "invalid combatant given to BattleEngine");
auto& action = $combatants.at(entity);
action.ai->set_state(state, setting);
}
void BattleEngine::set_all(const std::string& state, bool setting) {
for(auto& [ent, action] : $combatants) {
action.ai->set_state(state, setting);
}
}
Combatant& BattleEngine::get_enemy(DinkyECS::Entity entity) {
dbc::check($combatants.contains(entity), "invalid combatant given to BattleEngine");
return $combatants.at(entity);
}
}