20 lines
737 B
C++
20 lines
737 B
C++
#pragma once
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#include "dinkyecs.hpp"
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#include <memory>
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#include "boss/fight.hpp"
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namespace boss {
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namespace System {
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void load_config();
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std::shared_ptr<boss::Fight> create_bossfight();
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void combat(std::shared_ptr<DinkyECS::World> world, DinkyECS::Entity boss_id, int attack_id);
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void initialize_actor_ai(DinkyECS::World& world, DinkyECS::Entity boss_id);
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combat::BattleEngine create_battle(std::shared_ptr<DinkyECS::World> world, DinkyECS::Entity boss_id);
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void plan_battle(combat::BattleEngine& battle, std::shared_ptr<DinkyECS::World> world, DinkyECS::Entity boss_id);
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void combat(combat::BattleResult& action, std::shared_ptr<DinkyECS::World> world, DinkyECS::Entity boss_id, int attack_id);
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}
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}
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