122 lines
2.3 KiB
C++
122 lines
2.3 KiB
C++
#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include <string>
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#include "algos/matrix.hpp"
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#include "algos/rand.hpp"
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#include "constants.hpp"
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#include "algos/maze.hpp"
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#define DUMP 0
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using std::string;
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using matrix::Matrix;
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TEST_CASE("hunt-and-kill", "[mazes]") {
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Map map(21, 21);
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maze::Builder maze(map);
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maze.hunt_and_kill();
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if(DUMP) maze.dump("BASIC MAZE");
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maze.randomize_rooms(ROOM_SIZE);
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maze.hunt_and_kill();
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maze.make_doors();
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if(DUMP) maze.dump("ROOM MAZE");
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REQUIRE(map.$dead_ends.size() > 0);
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REQUIRE(map.$rooms.size() > 0);
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}
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TEST_CASE("hunt-and-kill box", "[mazes]") {
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for(int i = 25; i < 65; i += 2) {
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Map map(i, i);
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maze::Builder maze(map);
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maze.hunt_and_kill();
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maze.clear();
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maze.inner_box(6, 4);
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maze.randomize_rooms(ROOM_SIZE+2);
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maze.hunt_and_kill();
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maze.open_box(6);
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maze.make_doors();
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if(i == 41 && DUMP) {
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maze.dump("INNER BOX");
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}
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}
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}
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TEST_CASE("hunt-and-kill ring", "[mazes]") {
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Map map(21, 21);
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maze::Builder maze(map);
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maze.inner_donut(5.5, 3.5);
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maze.hunt_and_kill();
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if(DUMP) maze.dump("INNER RING");
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REQUIRE(maze.$rooms.size() == 0);
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}
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TEST_CASE("hunt-and-kill fissure", "[mazes]") {
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Map map(21, 21);
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maze::Builder maze(map);
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maze.divide({3,3}, {19,18});
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maze.hunt_and_kill();
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if(DUMP) maze.dump("FISSURE MAZE");
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REQUIRE(maze.$rooms.size() == 0);
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}
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TEST_CASE("hunt-and-kill no-dead-ends", "[mazes]") {
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Map map(21, 21);
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maze::Builder maze(map);
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maze.hunt_and_kill();
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maze.remove_dead_ends();
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maze.enclose();
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if(DUMP) maze.dump("NO DEAD ENDS");
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}
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TEST_CASE("hunt-and-kill too much", "[mazes]") {
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for(int i = 25; i < 65; i += 2) {
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Map map(i, i);
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maze::Builder maze(map);
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maze.hunt_and_kill();
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maze.randomize_rooms(ROOM_SIZE);
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maze.clear();
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maze.inner_donut(9, 4);
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maze.divide({3,3}, {15,16});
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maze.hunt_and_kill();
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maze.make_doors();
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if(i == 41 && DUMP) {
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maze.dump("COMBINED");
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}
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}
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}
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TEST_CASE("hunt-and-kill validator", "[mazes]") {
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Map map(33, 33);
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maze::Builder maze(map);
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maze.hunt_and_kill();
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maze.clear();
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maze.inner_box(6, 4);
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maze.randomize_rooms(ROOM_SIZE);
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maze.hunt_and_kill();
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maze.open_box(6);
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maze.make_doors();
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maze.enclose();
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bool valid = maze.validate();
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maze.dump("VALIDATED");
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REQUIRE(valid == true);
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}
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