amt
Updated Amit's code to run in sfml 3.0
2025-01-17 15:29:13 -05:00
assets
Finished the first pass of moving everything around and cleaning up as much as possible.
2025-01-17 03:45:05 -05:00
scratchpad
Reworked the files before the big cleanup of the code.
2025-01-15 10:26:44 -05:00
scripts
First build that actually works. SDL_main errors before but didn't figure out the cause.
2025-01-02 11:47:02 -05:00
tests
Brought in some of amit's code to study and try out. amt/ has it.
2025-01-16 12:50:25 -05:00
wraps
This converts it to SFML 3.0 but the build only runs on Windows at the moment.
2025-01-17 15:10:03 -05:00
.gdbinit
My gdb debug thing.
2025-01-13 13:39:12 -05:00
.gitignore
First build that actually works. SDL_main errors before but didn't figure out the cause.
2025-01-02 11:47:02 -05:00
.vimrc_proj
First build that actually works. SDL_main errors before but didn't figure out the cause.
2025-01-02 11:47:02 -05:00
config.cpp
Amit's code mostly converted to use the new texture.hpp but there's an error on line amt/pixel.hpp:472
2025-01-17 11:36:03 -05:00
config.hpp
Finished the first pass of moving everything around and cleaning up as much as possible.
2025-01-17 03:45:05 -05:00
constants.hpp
Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
2025-01-18 00:44:25 -05:00
dbc.cpp
Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
2025-01-18 00:44:25 -05:00
dbc.hpp
First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
2025-01-04 12:20:41 -05:00
dbg.h
Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
2025-01-18 00:44:25 -05:00
main.cpp
Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
2025-01-18 00:44:25 -05:00
Makefile
Brought in Amit's latest and will now merge in my fixing from last night into his to get them synced up.
2025-01-17 11:00:49 -05:00
matrix.cpp
First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
2025-01-04 12:20:41 -05:00
matrix.hpp
Fenscaster is now using the first version of Lode's DDA raycasting algorithm but the coordinates/angles in the left map view don't matchthe right view, and the right view distorts the distance to far wall so they're viewed at 'infinity'.
2025-01-09 12:54:00 -05:00
meson.build
Updated Amit's code to run in sfml 3.0
2025-01-17 15:29:13 -05:00
point.hpp
First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
2025-01-04 12:20:41 -05:00
raycaster.cpp
Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
2025-01-18 00:44:25 -05:00
raycaster.hpp
Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
2025-01-18 00:44:25 -05:00
README.md
Add a README to start. Not much in it.
2025-01-05 10:10:11 -05:00
texture.cpp
Amit's code mostly converted to use the new texture.hpp but there's an error on line amt/pixel.hpp:472
2025-01-17 11:36:03 -05:00
texture.hpp
Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
2025-01-18 00:44:25 -05:00