raycaster/tests/mazes.cpp

102 lines
2 KiB
C++

#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "algos/matrix.hpp"
#include "algos/rand.hpp"
#include "constants.hpp"
#include "algos/maze.hpp"
#define DUMP 0
using std::string;
using matrix::Matrix;
TEST_CASE("hunt-and-kill", "[mazes]") {
Map map(21, 21);
maze::Builder maze(map);
maze.hunt_and_kill();
if(DUMP) maze.dump("BASIC MAZE");
maze.randomize_rooms(ROOM_SIZE);
maze.hunt_and_kill();
maze.make_doors();
if(DUMP) maze.dump("ROOM MAZE");
REQUIRE(map.$dead_ends.size() > 0);
REQUIRE(map.$rooms.size() > 0);
}
TEST_CASE("hunt-and-kill box", "[mazes]") {
for(int i = 5; i < 100; i++) {
Map map((i / 2) + 20, (i / 2) + 20);
maze::Builder maze(map);
maze.hunt_and_kill();
maze.clear();
maze.inner_box(6, 4);
maze.randomize_rooms(ROOM_SIZE+2);
maze.hunt_and_kill();
maze.open_box(6);
maze.make_doors();
if(i == 41 && DUMP) {
maze.dump("INNER BOX");
}
}
}
TEST_CASE("hunt-and-kill ring", "[mazes]") {
Map map(21, 21);
maze::Builder maze(map);
maze.inner_donut(5.5, 3.5);
maze.hunt_and_kill();
if(DUMP) maze.dump("INNER RING");
REQUIRE(maze.$rooms.size() == 0);
}
TEST_CASE("hunt-and-kill fissure", "[mazes]") {
Map map(21, 21);
maze::Builder maze(map);
maze.divide({3,3}, {19,18});
maze.hunt_and_kill();
if(DUMP) maze.dump("FISSURE MAZE");
REQUIRE(maze.$rooms.size() == 0);
}
TEST_CASE("hunt-and-kill no-dead-ends", "[mazes]") {
Map map(21, 21);
maze::Builder maze(map);
maze.hunt_and_kill();
maze.remove_dead_ends();
maze.enclose();
if(DUMP) maze.dump("NO DEAD ENDS");
}
TEST_CASE("hunt-and-kill too much", "[mazes]") {
for(int i = 5; i < 100; i++) {
Map map((i / 2) + 20, (i / 2) + 20);
maze::Builder maze(map);
maze.hunt_and_kill();
maze.randomize_rooms(ROOM_SIZE);
maze.clear();
maze.inner_donut(9, 4);
maze.divide({3,3}, {15,16});
maze.hunt_and_kill();
maze.make_doors();
if(i == 41 && DUMP) {
maze.dump("COMBINED");
}
}
}