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raycaster
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740e1052fe
raycaster
/
boss
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Zed A. Shaw
740e1052fe
Finally have the boss fight rendering into a render texture correctly. The 'flipped' problem was because I didn't call .display() in render.
2025-10-31 12:50:20 -04:00
..
fight.cpp
Can indicate that a animation is flipped, which will *-1 on the x.
2025-10-27 23:54:31 -04:00
fight.hpp
Moved the animated scene into its own system for better development.
2025-10-23 11:37:35 -04:00
system.cpp
More on the boss fight sytem, just a basic FSM going.
2025-10-07 12:47:47 -04:00
system.hpp
More on the boss fight sytem, just a basic FSM going.
2025-10-07 12:47:47 -04:00
ui.cpp
Finally have the boss fight rendering into a render texture correctly. The 'flipped' problem was because I didn't call .display() in render.
2025-10-31 12:50:20 -04:00
ui.hpp
Finally have the boss fight rendering into a render texture correctly. The 'flipped' problem was because I didn't call .display() in render.
2025-10-31 12:50:20 -04:00