raycaster/boss/fight.hpp
2025-12-17 12:51:15 -05:00

53 lines
1.3 KiB
C++

#pragma once
#include "simplefsm.hpp"
#include "dinkyecs.hpp"
#include "boss/ui.hpp"
#include "events.hpp"
#include "battle.hpp"
#include <memory>
#include <any>
namespace boss {
using namespace DinkyECS;
using std::shared_ptr;
enum class State {
START=0,
PLAYER_REQUESTS=1,
PLAN_BATTLE=2,
EXEC_PLAN=3,
END=4
};
class Fight : public DeadSimpleFSM<State, game::Event> {
public:
shared_ptr<World> $world = nullptr;
DinkyECS::Entity $boss_id = NONE;
combat::BattleEngine $battle;
boss::UI $ui;
sf::Vector2f mouse_pos{0,0};
Entity $host = NONE;
components::Combat* $host_combat = nullptr;
Fight(shared_ptr<World> world, Entity boss_id, Entity player_id);
bool handle_mouse(game::Event ev);
bool event(game::Event ev, std::any data);
void START(game::Event ev, std::any data);
void PLAYER_REQUESTS(game::Event ev, std::any data);
void PLAN_BATTLE(game::Event ev, std::any data);
void EXEC_PLAN(game::Event ev, std::any data);
void END(game::Event ev, std::any data);
void render(sf::RenderWindow& window);
void handle_world_events();
void run_systems();
bool player_dead();
void init_fight();
void do_combat(std::any data);
void next_combat_dumb_name();
};
}