raycaster/src/meson.build

122 lines
2.1 KiB
Meson

sources = files(
# ai
'ai/ai.cpp',
'ai/ai_debug.cpp',
'ai/goap.cpp',
# combat
'combat/battle.cpp',
'combat/combat.cpp',
# boss fight mini game
'boss/fight.cpp',
'boss/system.cpp',
'boss/ui.cpp',
# gui
'gui/backend.cpp',
'gui/combat_ui.cpp',
'gui/debug_ui.cpp',
'gui/dnd_loot.cpp',
'gui/event_router.cpp',
'gui/fsm.cpp',
'gui/guecstra.cpp',
'gui/loot_ui.cpp',
'gui/main_ui.cpp',
'gui/map_view.cpp',
'gui/mini_map.cpp',
'gui/overlay_ui.cpp',
'gui/ritual_ui.cpp',
'gui/status_ui.cpp',
# storyboard
'storyboard/ui.cpp',
# graphics
'graphics/animation.cpp',
'graphics/camera.cpp',
'graphics/easing.cpp',
'graphics/lights.cpp',
'graphics/palette.cpp',
'graphics/raycaster.cpp',
'graphics/scene.cpp',
'graphics/shaders.cpp',
'graphics/textures.cpp',
# algos
'algos/matrix.cpp',
'algos/maze.cpp',
'algos/pathing.cpp',
'algos/rand.cpp',
'algos/spatialmap.cpp',
'algos/stats.cpp',
# game
'game/worldbuilder.cpp',
'game/map.cpp',
'game/level.cpp',
'game/inventory.cpp',
'game/autowalker.cpp',
'game/rituals.cpp',
'game/sound.cpp',
'game/systems.cpp',
'game/components.cpp',
'game/config.cpp',
# root
'dbc.cpp',
)
arena_sources = files(
# ai
'ai/ai.cpp',
'ai/ai_debug.cpp',
'ai/goap.cpp',
# combat
'combat/battle.cpp',
'combat/combat.cpp',
# boss fight mini game
'boss/fight.cpp',
'boss/system.cpp',
'boss/ui.cpp',
# gui
'gui/backend.cpp',
'gui/combat_ui.cpp',
'gui/debug_ui.cpp',
'gui/event_router.cpp',
'gui/guecstra.cpp',
# graphics
'graphics/animation.cpp',
'graphics/camera.cpp',
'graphics/easing.cpp',
'graphics/palette.cpp',
'graphics/scene.cpp',
'graphics/shaders.cpp',
'graphics/textures.cpp',
'graphics/lights.cpp',
# algos
'algos/matrix.cpp',
'algos/maze.cpp',
'algos/spatialmap.cpp',
'algos/rand.cpp',
'algos/pathing.cpp',
# game
'game/worldbuilder.cpp',
'game/map.cpp',
'game/level.cpp',
'game/inventory.cpp',
'game/sound.cpp',
'game/systems.cpp',
'game/components.cpp',
'game/config.cpp',
'game/rituals.cpp',
# root
'dbc.cpp',
)